@startuml
sprite $egg [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000357753000000000000000000000
00000000000000000029EFFFFFFF92000000000000000000
000000000000000009FFFFFFFFFFFF910000000000000000
0000000000000002DFFFFFFFFFFFFFFD2000000000000000
000000000000002EFFFFFFFFFFFFFFFFF300000000000000
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0000000000000CFFFFFFFFFFFFFFFFFFFFD0000000000000
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00000000003FFFFFF5002FFFFFFFFFFFFFFFF40000000000
0000000000AFFFFFA002EFFFFFFFFFFFFFFFFB0000000000
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000000004FFFFF500CFFFFFFFFFFFFFFFFFFFFF600000000
000000008FFFFF101FFFFFFFFFFFFFFFFFFFFFF900000000
00000000BFFFFD006FFFFFFFFFFFFFFFFFFFFFFC00000000
00000000EFFFF9009FFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFF700CFFFFFFFFFFFFFFFFFFFFFFF10000000
00000001FFFFF500EFFFFFFFFFFFFFFFFFFFFFFF20000000
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00000003FFFFF301FFFFFFFFFFFFFFFFFFFFFFFF40000000
00000002FFFFFA29FFFFFFFFFFFFFFFFFFFFFFFF30000000
00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
00000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000
000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000
000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000
0000000003FFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000000
00000000002FFFFFFFFFFFFFFFFFFFFFFFFFF30000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFF600000000000
0000000000009FFFFFFFFFFFFFFFFFFFFFFA000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFFB0000000000000
000000000000008FFFFFFFFFFFFFFFFFF900000000000000
0000000000000004EFFFFFFFFFFFFFFE5000000000000000
000000000000000008EFFFFFFFFFFF810000000000000000
00000000000000000005ADFFFFEA60000000000000000000
000000000000000000000001100000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_EGG(_alias) ENTITY(rectangle,black,egg,_alias,FA6 EGG)
!define FA6_EGG(_alias, _label) ENTITY(rectangle,black,egg,_label, _alias,FA6 EGG)
!define FA6_EGG(_alias, _label, _shape) ENTITY(_shape,black,egg,_label, _alias,FA6 EGG)
!define FA6_EGG(_alias, _label, _shape, _color) ENTITY(_shape,_color,egg,_label, _alias,FA6 EGG)
skinparam folderBackgroundColor<<FA6 EGG>> White
@enduml